Getting Stuck

The judging for the Art Evolution challenge is taking a bit longer than expected – so posted results will be delayed.

In the mean time, here is an article from an aspiring writer…from the students point of view. Please let me know if you find this useful and interesting.

Wasp by James Jean

Hello ArtOrder! My name is Justin Kim and I am a student aspiring to work as a freelance artist in the SFF industry. I hope what share with this community may be found insightful and helpful.

The problem: As a student, I often find myself stuck in a catch-22 situation: I stop working on a drawing because it doesn’t look good, but I know the only way to eventually figure out how to make it better is to continue drawing. What has got me stuck is a fear of making a bad drawing. I know as a student with a lack of both drawing mileage and knowledge, I’m going to start off with a lot of bad drawings. I hoped knowing that would help me push through those early drawings and continue to grow as an artist, but I was still afraid to move further into my drawing process. Continue reading

Mighty Mugg creativity

A while back I came into the possession of a few Mighty Mugg blanks. A few folks took me up on my request to create cool D&D themed characters out of them. All of the Muggs that got completed were cool, but two of them really got my attention. Given the fact that I just got an entire box of Mighty and Mini Mugg blanks at my desk now (thanks to my Mighty Mugg pals at Hasbro that were inspired by this show of talent and skill), I thought it might be nice if we learned a bit from folks that successfully tackled this challenge.
…’cause there’s a surprise at the end of this post… Continue reading

Levi ArtOrder Challenge results

…from Mike Linnemann

Challenges and competitions are quite different than solicited and assigned freelance art making.
“Yes Mike, that’s nice, this is America, we just want to know who won?!”

Simma down now, I’m trying to explain a point that matters.

Actual freelance assigned artworks often do not offer much feedback. Sure, some artists will ask questions for clarity but it has been my experience that it is more uncommon. Is that bad? Well, too many emails and an artist wastes an art director’s time. (Of which there is never enough time.) Too few emails can result in truthiness, forcing an entire project to miss a deadline for last minute revisions due to IP regulations.

Why aren’t there many questions in a normal process? Continue reading